Gaussian splatting-based
volumetric videos
for XR and beyond

Gaussian splatting-based volumetric videos for XR and beyond

4DGS enables
super-photorealistic volumetric video

Infinite frame interpolation
with perfect temporal stability

Generate infinite framerate bullet time or render

at 240 FPS from casual 30 FPS footage

Generate infinite framerate bullet time or render at 240 FPS for high-end headsets from casual 30 FPS footage

Generate infinite framerate bullet time or render at 240 FPS for high-end headsets from casual 30 FPS footage

Consumer-ready size of the file

Consumer-ready
size of the file

Starting with 1,5Gb per minute

Near-lossless compression achieved compared to naive individual PLY training

Starting with 1,5Gb per minute

45x

Near-lossless compression achieved compared to naive individual PLY training

The first infrastructure for Gaussian Splatting-based video production

Content capturing is available in US, EU, UK, Canada and Japan

or on site

Cloud-based end-to-end automated processing pipeline with industry leading quality

SDK

XR and 2D real-time on-device rendering. Plugins for all major platforms

Seamlessly integrate
volumetric videos into
your application
or squeeze maximum
performance with
low-level

Unreal Engine

Unreal

Unreal

Cinema 4D

Cinema 4D

Cinema 4D

Unity

Unity

Unity

Blender

Blender

Blender

Adobe AE

Adobe AE

Adobe AE

Industry-leading performance on any platform

Industry-leading performance on any platform

Quest 3/3s

and Pico 4 Ultra

72 FPS

Vision Pro

Coming Soon

100 FPS

MacOS

with Apple Silicon chip.
Comes with 2D-viewer

150+ FPS

Desktop PC

with any PCVR- headset.
Comes with 2D-viewer

500+ FPS

Become a partner

Become a partner

Become a partner

Produce 4DGS videos for XR

and beyond with us

Produce 4DGS videos for XR

and beyond with us

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By pressing “Contact Me” button you agree with our privacy policy

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